Sessions Chronicled
30
across three acts
Elemental Gems
2 / 8
water · fire
Hot Threads
5
need attention →
Open Mysteries
9
3 hot · 4 dormant · 2 cold →
— At a Glance —

The Banner, in motion

Currently in chapter
Gnoble · The Elder Brain & the Bargain
Beneath the warded city of Gnoble, the inner sanctum cracks open — and a friend climbs willingly into the throne of a fallen tyrant.
Pending
  • Reginald's soul-cage
  • Counterspell missed by 1
  • Zesium en route, mistaken
Open chapter →
The Chronicle · 30 chapters across three acts
Act I · The City Act II · Voyage Act III · Underdark
1 The Ashmoon Banner is Born Newly formed, the Banner registers at the Guild and enters a deadly pocket-dimension trial. 2 Eight-Legged Terrors The party barely survives a vicious spider swarm ambush in the pocket dimension before escaping back to the Arena. 3 The Cat and the Hag The party investigates a missing cat, uncovering and defeating a Dusk Hag in disguise. 4 Smashing the Cult The party stakes out mysterious blue lights at ancient ruins and crashes a dark cultist sacrifice. 5 First Rule of Fight Pit Fari and Fenwick enter a grimy underground fight pit and obliterate the monstrous Drider champion. 6 Reverse Heist? A stakeout at the University ends in failure as the legendary thief Blackthorn escapes with the artifact. 7 Shopping Time The party accidentally discovers a horrific Flesh Golem in an alley, destroys it, and goes on a massive shopping spree. 8 Black Market The party violently interrogates Shady Pete to locate the Black Market and secures a heist mission from the criminal underground. 9 Forest Bandits The party infiltrates a bandit camp, explodes their defenses, and annihilates the Red Wizard leader in seconds. 10 Cursed Forest The party hunts Shambling Mounds in a cursed forest for Moonflower petals and trades for the stolen orb. 11 Pirate Captain Vadis secures funding for his play while dealing with another Flesh Golem abducting a sailor in the dead of night. 12 Golem Maker The party aces their theater audition before kicking down the door of the Golem Maker's lair.
13 Out To Sea The party sets sail on a pirate ship to investigate a watery anomaly, enduring acid rain and a magical time loop before reaching a sunken city. 14 Shark Attack Ambushed by sharks and a Merrow, the party barely survives the underwater brawl before negotiating a truce to close the elemental rift. 15 The First Gem The party closes the underwater rift, frees a trapped ruler, and successfully earns the first gemstone for their competition adornments. 16 A New Arrival The party rescues a frog-man named Grover and braves a mysterious wizard's Trial of Fears to earn magical loot. 17 Some Living Lightning The ship sails into a fierce thunderstorm where the party must battle five destructive bolts of living lightning. 18 Return To The Fight Pit Back in the city, Vadis secures an opening night for his theatrical play while Fari and Fenwick win a brutal 2v2 arena match. 19 The Greatest Play The party successfully performs the opening night of 'The Greatest Showman,' deeply impressing the Prince and securing a royal dinner invitation. 20 Dinner Time A royal banquet with the Prince ends in disaster — a pirate skeleton hits the ballroom floor. 21 The Open Road A young red dragon crashes an airship into a roadside village, prompting a brutal fight and a lucrative harvest of dragon parts. 22 Beware Behir The party battles a massive Zombie Clot, returns a stolen power core to a mechanical Behir, and finally arrives in the city of Gorenobyl. 23 Terrifying Axolotl The party interrupts a dark ritual and fights for their lives against a massive, summoned Magma Axolotl. 24 Into Gorenobyl Arriving in the mechanical city of Gorenobyl, the party discovers Fari is a wanted fugitive and accidentally uncovers a mutagenic cult plot at a local carnival. 25 Jail Talks A historian's revelations unspool as Fari and Grover sit in a Gorenobyl jail cell. 26 Meeting Gordon Fenwick jumpstarts the broken robot, who gains a soul and names himself Clank, before the party uncovers a deadly Mind Flayer lair in the sewers. 27 Awakened Robot Mind-flayer threat reported. Two Sky Cycles secured. A visit to Fenwick's eccentric uncle. 28 A Smoldering Talk A tense legal meeting to secure Clank's freedom is violently interrupted when cultists unleash a fiery assault on the city. 29 Answers Uncovered A magma shark tears through Gorenobyl. Loom's mech falls. 8,000 gold reward earned.
Solitae The Open Sea · Gorenobyl Gnoble · now
Hot threads · need attention
All threads →
Hot · 6 of 8 remain
The Eight Elemental Gems
Two of eight elemental gems are claimed (Water, Fire). Six remain. Each appears to be tied to an elemental rift the cult is widening.
Hot · decision pending
Reginald's Soul
Reginald died in Gnoble. His soul is in a cage. Zesium's soul-transfer expertise is the apparent path back, but the bargain isn't free.
Hot · airborne
The Counterspell That Missed by One
Fenwick's Counterspell rolled 16 against the elder brain's Plane Shift. DC was 17. The brain escaped wounded — somewhere on another plane. It will be back.
— Codex —

The Three Acts

Act I · Sessions 1–12
The City
Pocket dimensions, hag hunts, fight pits, stolen orbs, and the slow uncovering of a Flesh Golem ring run by the Meat Weaver. The Ashmoon Banner is named, the gemstone adornments are bestowed, and the first hint of a deeper conspiracy emerges when Blackthorn the thief escapes with an elemental orb.
Act II · Sessions 13–29
The Voyage & the Conspiracy
From a sunken church (where the first gem is earned) to a flying lighthouse, a young red dragon wreck, the clockwork ruins of Himell, and the mechanical city of Gorenobyl — where the cult's full plot is exposed. They drain captive elementals to weaponize their essence. Ronald is one of them. Clank gains a soul. Magma sharks tear up the streets. The party levels to 7.
Records Gap The transition from Gorenobyl to Gnoble — Sky Cycle race, travel to the Underdark, descent into the Inner Sanctum — is not yet captured in NotebookLM. Filling this in is a future task.
Act III · The Gnoble Session →
The Underdark
Gnoble is a barrier-walled Underdark city built atop a slumbering Elder Brain, powered by trapped souls. Reginald is dead and one of those souls. The brain has fled wounded after Fenwick's Counterspell missed by exactly one. Squidward has climbed willingly into the empty pool. Ronald is rescued, restored to dwarf form, and at 1 HP. The fire gem is the second of eight.
— The Banner —

The Ashmoon Banner

The party as it currently stands. Click any character for their full sheet. Joined by Continuity (S1–4, semi-recurring), Fari, and Squidward at the Gnoble arc.

Vadis
Vadis
Echo Knight · Player Character
Last of the Ashmoons. Spent 8,000 years in the Shadowfell — did not age, eat, sleep, or drink. His former companions (Stakars, Alandra, Dragar) are immortal and active again. His artifact axe woke up in the Gnoble fight and broke a stun on its own.
Active · Level 9
Fenwick
Fenwick
Gnome Artificer/Alchemist
Tinkerer with a homunculus called Little Guy. Brokered the bargain with Squidward. Has a friend named Ronald, who turned out to be the captive fire elemental being drained by the cult. The Bagman lives in his Bag of Colding.
Active · Level 9
FA
Fari
Four-Armed Paladin
Paladin sworn to a frost goddess who first spoke in dreams (S6) and remains dormant. Lost her sister to a blizzard. Wanted in Gorenobyl. Has hit pit champion status. Critical Divine Smites are her signature.
Active · Level 9
Grover
Grover
Frog-Man Druid
Joined in Session 16 from a rowboat at sea. Polymorphs into giant apes. Was betrayed by his brother in his Trial of Fears flashback. Made the call to gas-form into the elder brain's Wall of Force dome.
Active · Level 9
CL
Clank
Awakened Robot
Originally Gears — deactivated in a Gorenobyl scrapyard. Fenwick jumpstarted him with fire mutagen. Now has a true soul (verified in court by Stakars). Wears a top hat and cloak. Earns money doing the robot dance.
Recurring
— Cast —

Allies, Enemies & Persons of Interest

Recurring NPCs sorted by current narrative weight.

RO
Ronald
Fenwick's friend
Captive of the cult since at least Session 27. Drained as a fire elemental for mutagen production. Confirmed via Sending in S29. Freed in the Gnoble session by Fari's collar-shattering smite. Currently a dwarf at 1 HP, crying, fragile.
Rescued
RG
Reginald
Pit fighter, deceased
Met in S5 at the Creaky Keg. Defeated in 2v2 in S18. Killed before the Gnoble session — body recovered by Varric, brain extracted by mind flayer. His spectral self at the city barrier saved the party from a swarm. His soul is one of the gemstone barrier's powering wards.
Soul-bound
SQ
Squidward
Proto-elder-brain
Was an ally entering Gnoble. Stripped, climbed willingly into the elder brain's vacated pool, and is mutating. Mind-read confirmed non-violent intent — but he caught the read attempt and is holding a grudge. DM hint: easier kill now than ever.
Hostile-pending
II
Inspector Ironclad
City detective (recurring)
Met in S6, recurring through S29. Has a Gorenobyl variant (Thorn Ironclad, with a robotic crossbow arm — Fenwick blew off his original arm years ago). Has been the party's main law-enforcement contact across multiple cities. Bailed them out, kicked them out of the palace, paid the 8,000g reward.
Reliable
ST
Stakars
Vadis's old companion
Powerful, blindfolded, immortal wizard. One of Vadis's 8,000-year-old companions. Currently active and shaping the world. Mentioned in S22 by Himell, confirmed in S25 by Mara Stoneheart, appeared in S28 to verify Clank's soul.
Active immortal
HI
Himell
Clockwork Behir
Massive ancient mechanical Behir guarding a teleportation hub. Befriended by Vadis in S22 after the party returned his stolen power core. Asked the party to reactivate other dormant teleportation hubs — request still unfulfilled.
Distant ally
BT
Blackthorn
Legendary thief, at large
Red-haired thief/assassin who escaped with an elemental orb in S6 using legendary actions and Misty Step. Still unaccounted for. The orb she stole is presumably one of the eight gems.
Wanted
YM
Yan Maya
Illusionist wizard
Met in S16. Eccentric chibi illusionist whose lighthouse pocket-tower teleported away after the Trial of Fears. Serves a mysterious patron whose identity has not been disclosed.
Unknown
EB
The Elder Brain
Wounded, plane-shifted
Lairs beneath Gnoble. Drains captured elementals via obsidian collars. Used Wall of Force as a lair action. Plane Shifted away after Fenwick's Counterspell rolled 16 against a DC of 17 — escaped by exactly one.
Will return
SP
Spell
Warforged court wizard
"Synthetic Programmable Entity for Legendary Lore." 2,000-year-old Warforged in service to the Prince. Why an immortal construct serves modern royalty is unexplained.
Loyal to whom?
BG
The Bagman
Bag of Holding entity
Lives inside Bags of Holding. Tried to drag Fenwick into the Bag of Colding in S21. Vadis pulled Fenwick (and the Bagman) partially out in S22. Active threat any time the party reaches into extra-dimensional space.
Latent
CO
Continuity
Wizard · former Banner member
Founding member of the Banner (S1–S10). Saved the party from a TPK in S2 with Create Bonfire. Tried Crown of Madness on Blackthorn in S6 — burned through her Legendary Resistance. Stepped away from the party before the voyage; semi-recurring.
Past member
CS
Captain Summer
Pirate captain · the Lion's Pride
Ferried the Banner across the open sea on the Lion's Pride (S11–S18). Granted them the water-rift expedition. Debt was settled in S18 with underwater pirate treasure. Loyal — may return.
Reliable
IN
Inertia
Ship's navigator
Captain Summer's navigator. Abducted by a Flesh Golem in S11, rescued by Vadis. Revived him with a potion. A debt the party hasn't called in.
Friendly
MS
Mara Stoneheart
Earth Genasi professor
Gorenobyl University historian. Confirmed for Vadis that his old party members (Stakars, Alandra, Dragar) are immortal and active. The party's most reliable lore source — knows what others have forgotten.
Reliable
VA
Varric
Body-recoverer
Recovered Reginald's body before the Gnoble session. The mind flayer extracted the brain. Varric remains a contact — useful when corpses need quietly moving.
Contact
MW
Meat Weaver
Golem-maker · imprisoned
Ran the Flesh Golem operation in Solitae. Cornered and arrested in S12 with Inspector Ironclad's help. Currently in custody for questioning. The wider question — who supplied his methods — remains.
Imprisoned
DH
The Dusk Hag
Slain · S3
Disguised as a missing cat. Defeated in Session 3 — the Banner's first serious win. Established the campaign's pattern: small jobs hide bigger horrors.
Defeated
ZE
Zesium
Half-robot necromancer
En route to the airship believing an elder brain is on board. There isn't. The conversation that follows determines whether his soul-transfer expertise is offered freely, or whether Reginald's fate comes at a price.
Inbound
AL
Alandra
Vadis's old companion
One of the three immortals from Vadis's 8,000-year-old party. Confirmed alive and active by Mara Stoneheart (S25). Has not yet appeared on-screen. Whereabouts and intentions unknown.
Active immortal
DR
Dragar
Vadis's old rogue
The third member of Vadis's old party — a rogue, also immortal. Whereabouts unknown. Flagged explicitly in S25's mysteries: "Where is Dragar?"
Whereabouts unknown
ON
Prince O Nisia
Royal patron of Solitae
Bestowed the gemstone adornments in S2 — the bracelets that hold the eight elemental gems. Attended Vadis's play in S19 and invited the party to the disastrous royal banquet in S20. Currently estranged after the skeleton incident.
Estranged patron
LN
Lady Nina
Dawnfather cleric
Met at the royal banquet in S20. Seemingly rejected the Prince's advances. Has not appeared since. The detail of "rejecting royalty" is the kind of thing the campaign returns to.
Cold trail
LE
Lady Evangeline
Gorenobyl magistrate
Presided over the meeting that determined Clank's legal personhood. Stakars verified the soul in court. A potential ally if soul-mechanics become court evidence again — relevant to Reginald.
Court contact
LO
Loom
Mech pilot · Gorenobyl
Lost his mech in S29 fighting the Magma Shark in the streets. The party earned an 8,000 gold reward; Loom earned a wreck. Owed.
Owed a favor
CA
Cassian
Heavily-guarded noble
Encountered on the open road in S21. Blond, well-spoken, escorted by serious soldiers. His identity and destination were never disclosed. He has not reappeared.
Identity unknown
SP
Shady Pete
Underworld informant
Violently interrogated in S8 to locate the Black Market entrance. Coughed up the location and a heist mission. Resentful, presumably still alive, presumably still owes someone an explanation.
Resentful
BA
Bang
Powder monkey · the Lion's Pride
Helped Vadis rebuild a broken cannon during the living-lightning storm in S17. "Let loose! Bang!" Small role, unforgettable line.
Crew
SV
Steven the Tree
A tree, awakened
Greeted the party in S27 with "I am tree. Hello." No further information has been gathered. Presumed still a tree.
Sessile
ME
Meredith
Ruler of the sunken city
Medusa-like ruler trapped in crystal by intruders, freed by the party in S15. Gratitude was immediate — she charged the adornments with the Water Gem, the first of eight. Whereabouts unknown since the city was vacated.
Freed · S15
SH
Shart
Merrow guardian · sunken ruins
Merrow spellcaster named after a mispronunciation of its primordial name. Initially hostile in S14 — after the party's hired sharks were defeated, Fari brokered a truce. Shart accepted Fenwick's Pearl of Power as tribute and guided them to the rift.
Conditional truce
CJ
Clockwork Jenkins
Recurring thief
Stole the Clockwork Behir's power core, triggering the S22 encounter. Tracked down and pinned by the party. Resurfaced in S28 to disrupt Clank's legal hearing. Has a habit of appearing at the worst moment.
At large
BD
Boss Delore
Fight pit organizer
Runs the underground fight pit at the Creaky Keg. The Banner became champions after S5. Paid out a 200gp bonus when Fari and Fenwick won the S18 2v2. A reliable if unsavory contact.
Business contact
DN
Darren Notwell
Theater producer
Greenlighted Vadis's adaptation of The Greatest Showman in S19 and oversaw production. The opening night impressed the Prince and landed the party a royal dinner invitation — inadvertently setting off the S20 skeleton incident.
Past ally
EN
Lady Evelyn Nightshade
Noble quest-giver · S1 & S3
Posted the missing-cat quest that drew the Banner into their first real job. The cat was stolen by a Dusk Hag; the party killed it and returned Whiskers. Rewarded them with her grandfather's adventuring gear including the Cloak of Echoing Spirits.
Grateful patron
— Threads —

Narrative Arcs in Motion

Hot threads need immediate attention · Ongoing simmer · Dormant quiet but unresolved.

The Eight Elemental Gems
Hot · 6 remain
First seeded: S2 · Water: S15 · Fire: Gnoble
The gemstone adornments bestowed by Prince O Nisia in Session 2 are designed to hold eight elemental gems — one per element. Two are now socketed: Water (recovered from the sunken church after closing the rift) and Fire (recovered from Gnoble's inner sanctum after wounding the elder brain). Six remain. Each appears to be tied to an elemental rift the cult is attempting to widen.
Open questions: What are the other six elements? Does the cult possess any of them already? Is Blackthorn's stolen orb one of them?
Reginald's Soul
Hot · Decision pending
Setup: S27 · S28 (soul mechanic) · Crisis: Gnoble
Reginald is dead. His body was recovered by Varric. His brain was extracted by a mind flayer. His soul is one of the wards powering Gnoble's gemstone barrier. The party needs to decide: leave him as a city-defending soul, attempt soul-transfer into a warforged shell (Stakars established the verifiable-soul mechanic for Clank), use Vadis's Soul Coin from Session 15, or wait for Zesium's expertise.
Lever: Vadis still has the Soul Coin he found under the Knowing Mistress statue in Session 15. It contained an aristocratic male soul. Whether it can be repurposed is an open question.
Squidward in the Pool
Hot · Strike or wait
Climax: Gnoble
Squidward is voluntarily mutating into the new elder brain. He proposed reinstating the original Gnoble pact (knowledge-sharing for non-aggression). Mind-read showed non-violent surface thoughts but he caught the read attempt. The DM has explicitly hinted: easier kill now than ever.
The trap: Wait, and he becomes a fully-grown elder brain bound by an unverified pact. Strike, and the party breaks faith with someone who was an ally hours ago.
The Elemental Cult
Ongoing · Multi-region
First brush: S4 (foreshadowing) · S23 (Magma Axolotl) · S24S29 (Gorenobyl arc) · Gnoble
The cult is performing summoning rituals across multiple regions, draining captive elementals to produce mutagenic serums (S24's syringe). The Gorenobyl mind flayer was running a Wi-Fi gem repeater connected to an elder brain — almost certainly the same elder brain the party just wounded in Gnoble. The cult appears to be a worldwide operation with the elder brain at its centre.
Foreshadowing payoff: The blue-light cultists in Session 4's crypt — 19 sessions before the cult became central — were the first appearance of this aesthetic.
Vadis's Awakening Heritage
Ongoing
Seeded throughout · Confirmed: S22 · S25 · S28 · Gnoble (axe activation)
Vadis is the last of the Ashmoons. He spent 8,000 years in the Shadowfell — did not age, sleep, eat, or drink. His former companions (Stakars, Alandra, Dragar) are immortal and active in the world again. In the Gnoble session, his artifact axe woke up on its own and broke a stun. The axe is now active.
Open thread: Where is Dragar? What does the axe want? Why is the Ashmoon name forgotten when its members are still alive?
Himell's Teleportation Hubs
Ongoing · Unfulfilled
Set: S22
The Clockwork Behir (Himell) revealed the locations of several other dormant teleportation hubs across the continent. He asked the party to reactivate them. The request remains unfulfilled. With the rifts opening, fast-travel between cities may matter more than the party realized at the time.
Fari's Frost Goddess
Dormant since S6
Vision: S6 · S16 (sister flashback)
In Session 6, Fari experienced a vision of a massive icy deity demanding she "gain power," causing her hammer to freeze over. The deity has not spoken since. Fari's Trial of Fears flashback in S16 — losing her sister to a blizzard — likely connects.
NotebookLM check: Worth asking whether the deity has appeared since S6 in any session not yet captured.
The Soul Coin
Dormant · Now relevant
Found: S15
In Session 15, Vadis found a Soul Coin under a statue of the Knowing Mistress in the sunken city ruins. Mental contact revealed an aristocratic male soul trapped within. Has not been mentioned in 14 sessions. With Reginald's soul currently in flux, this object is suddenly pressing.
Yan Maya's Patron
Dormant
Hint: S16
Yan Maya described his lighthouse-tower as "a little part of my patron's dimension." The patron has never been named. The tower teleported away after the Trial of Fears.
Vadis's Play
Cooled · Successful
S11S19
Vadis wrote, produced, and starred in a Greatest Showman adaptation in the city theater. The opening-night premiere was a hit; the Prince attended and invited the party to a royal banquet. Largely closed but the theater connection and royal interest may resurface.
— Mysteries —

Open Questions

Hot mysteries are actionable · Dormant simmer · Cold untouched for many sessions.

The Counterspell That Missed by One HOT
Fenwick's Counterspell scroll rolled 16 against the elder brain's Plane Shift. The DC was 17. Off by exactly one. The brain escaped. It is now wounded, somewhere on another plane, and it will be back. When and where is the live question.
Zesium's Misunderstanding HOT
Zesium (half-robot necromancer) is en route to the airship believing there's an elder brain on board. There isn't. He'll find out soon. How that conversation goes — and whether his soul-transfer expertise is offered freely or requires concessions — affects Reginald's fate.
Six Gems, Six Locations HOT
Two of eight elemental gems are claimed (Water, Fire). The other six elements and their corresponding rifts are unknown. Lightning struck the Lion's Pride in S17 and may have been a third missed opportunity. Earth, Air, and exotic elements remain entirely unaccounted for.
Blackthorn's Stolen Orb DORMANT
Blackthorn escaped Session 6 with an elemental orb. The party traded for an orb in Session 10 — the one she stole, or a different one? She has not appeared since. The orb has not been mentioned. Both are loose.
The Knowing Mistress DORMANT
Vadis found the Soul Coin under a statue of the Knowing Mistress in the sunken city. Who is the Knowing Mistress? A goddess? A historical figure? The campaign has not yet defined her, despite her statue holding a soul-bearing artifact.
Spell's True Loyalty DORMANT
A 2,000-year-old Warforged serves a modern Prince as court wizard. The Warforged predates the dynasty. Why does Spell serve? Was it programmed to? Does it have its own agenda?
Lady Nina, the Dawnfather Cleric DORMANT
Met at the royal banquet in S20. Seemingly rejected the Prince's advances. Has not appeared since the party was kicked out of the palace. The detail of "rejecting royalty" is the kind of thing campaigns return to.
Why Fari Was Followed COLD
Session 1 opened with Fari magically altering her cloak's color to evade city guards. Why she was being followed has never been answered. She later became a wanted fugitive in Gorenobyl (S24) — possibly the same thread, possibly not.
Cassian on the Road COLD
In S21, the party encountered a heavily guarded blond noble named Cassian travelling the open road. His identity was unclear. He has not reappeared.
— Locations —

Known Territories

Every significant place the Ashmoon Banner has walked.

🏙
Solitae
Act I · City of Conspiracies

Starting city of the campaign. Hub of the Adventurers Guild, underground fight pits, and the black market. The Flesh Golem operation ran here for months before the Banner dismantled it.

The Dusk Hag, Blackthorn's university heist, cult cultists beneath the streets, and the Royal Palace are all in Solitae's web.

Inspector Ironclad Prince O Nisia Spell Lady Nina Lady Evelyn Nightshade Boss Delore Shady Pete Darren Notwell
The Lion's Pride
Act II · The Open Sea

Captain Summer's ship. The party's home for Sessions 11–18. Scene of the living-lightning storm in S17, the sunken-city expedition, and the 2v2 fight pit rematch in S18.

Debt to Captain Summer settled with underwater pirate treasure. Loyal — may return.

Captain Summer Inertia Bang
Gorenobyl
Act II–III · The Mechanical City

A clockwork city of mechs, universities, and courts. Scene of Clank's soul-verification trial, Fari and Grover's arrest for illegal flying, and the 8,000g Magma Shark bounty in S29.

Fari is a wanted fugitive here. A mind flayer running a cult Wi-Fi repeater was operating inside the city walls.

Mara Stoneheart Thorn Ironclad Lady Evangeline Loom Clockwork Jenkins
💀
Gnoble
Act III · The Warded City Below

A gnome city beneath the Underdark, warded by a gemstone barrier powered (in part) by Reginald's soul. The elder brain's sanctum sits at its core — now vacant, occupied willingly by Squidward.

The party freed Ronald, recovered the Fire Gem, wounded the elder brain, and left Squidward in the pool.

Ronald Squidward Fenwick's Uncle Zesium (inbound)
— All Chapters —

The Sessions

I

The City

The Ashmoon Banner forms in Solitae and accepts a quest from the Adventurers Guild. Pocket dimensions, fight pits, golem-makers and a Drider champion. The first elemental orb slips through their fingers.
Sessions 01 — 12
II

Voyage & Conspiracy

Out to sea on the Lion's Pride. A sunken city, a royal banquet that ends in disaster, an airship-crashing dragon, the mechanical city of Gorenobyl and the awakening of Clank. The cult's shape begins to emerge.
Sessions 13 — 29
Records gapThe Sky Cycle race, the journey from Gorenobyl to the Underdark, and the descent into Gnoble are not yet captured in NotebookLM. To be inscribed.
III

The Underdark

Beneath the warded city of Gnoble, the inner sanctum cracks open — and a friend climbs willingly into the throne of a fallen tyrant.
Gnoble · current
Latest chapter · ember-warm
The Elder Brain & the Bargain
Gnoble Session · Combat · Reginald · Elder Brain · Counterspell missed by 1
Beneath the warded city of Gnoble, the inner sanctum cracks open — and a friend climbs willingly into the throne of a fallen tyrant.
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