Sessions Chronicled
30
across three acts
Elemental Gems
2 / 8
water · fire
Hot Threads
4
need attention →
Open Mysteries
9
3 hot · 4 dormant · 2 cold →
— At a Glance —

The Banner, in motion

Currently in chapter
Gnoble · The Elder Brain & the Bargain
Beneath the warded city of Gnoble, the inner sanctum cracks open — and a friend climbs willingly into the throne of a fallen tyrant.
Pending
  • Reginald's soul-cage
  • Counterspell missed by 1
  • Zesium en route, mistaken
Open chapter →
The Chronicle · 30 chapters across three acts
Act I · The City Act II · Voyage Act III · Underdark
1 The Ashmoon Banner is Born Newly formed, the Banner registers at the Guild and enters a deadly pocket-dimension trial. 2 Eight-Legged Terrors The party barely survives a vicious spider swarm ambush in the pocket dimension before escaping back to the Arena. 3 The Cat and the Hag The party investigates a missing cat, uncovering and defeating a Dusk Hag in disguise. 4 Smashing the Cult The party stakes out mysterious blue lights at ancient ruins and crashes a dark cultist sacrifice. 5 First Rule of Fight Pit Fari and Fenwick enter a grimy underground fight pit and obliterate the monstrous Drider champion. 6 Reverse Heist? A stakeout at the University ends in failure as the legendary thief Blackthorn escapes with the artifact. 7 Shopping Time The party accidentally discovers a horrific Flesh Golem in an alley, destroys it, and goes on a massive shopping spree. 8 Black Market The party violently interrogates Shady Pete to locate the Black Market and secures a heist mission from the criminal underground. 9 Forest Bandits The party infiltrates a bandit camp, explodes their defenses, and annihilates the Red Wizard leader in seconds. 10 Cursed Forest The party hunts Shambling Mounds in a cursed forest for Moonflower petals and trades for the stolen orb. 11 Pirate Captain Vadis secures funding for his play while dealing with another Flesh Golem abducting a sailor in the dead of night. 12 Golem Maker The party aces their theater audition before kicking down the door of the Golem Maker's lair.
13 Out To Sea The party sets sail on a pirate ship to investigate a watery anomaly, enduring acid rain and a magical time loop before reaching a sunken city. 14 Shark Attack Ambushed by sharks and a Merrow, the party barely survives the underwater brawl before negotiating a truce to close the elemental rift. 15 The First Gem The party closes the underwater rift, frees a trapped ruler, and successfully earns the first gemstone for their competition adornments. 16 A New Arrival The party rescues a frog-man named Grover and braves a mysterious wizard's Trial of Fears to earn magical loot. 17 Some Living Lightning The ship sails into a fierce thunderstorm where the party must battle five destructive bolts of living lightning. 18 Return To The Fight Pit Back in the city, Vadis secures an opening night for his theatrical play while Fari and Fenwick win a brutal 2v2 arena match. 19 The Greatest Play The party successfully performs the opening night of 'The Greatest Showman,' deeply impressing the Prince and securing a royal dinner invitation. 20 Dinner Time A royal banquet with the Prince ends in disaster — a pirate skeleton hits the ballroom floor. 21 The Open Road A young red dragon crashes an airship into a roadside village, prompting a brutal fight and a lucrative harvest of dragon parts. 22 Beware Behir The party battles a massive Zombie Clot, returns a stolen power core to a mechanical Behir, and finally arrives in the city of Gorenobyl. 23 Terrifying Axolotl The party interrupts a dark ritual and fights for their lives against a massive, summoned Magma Axolotl. 24 Into Gorenobyl Arriving in the mechanical city of Gorenobyl, the party discovers Fari is a wanted fugitive and accidentally uncovers a mutagenic cult plot at a local carnival. 25 Jail Talks A historian's revelations unspool as Fari and Grover sit in a Gorenobyl jail cell. 26 Meeting Gordon Fenwick jumpstarts the broken robot, who gains a soul and names himself Clank, before the party uncovers a deadly Mind Flayer lair in the sewers. 27 Awakened Robot Mind-flayer threat reported. Two Sky Cycles secured. A visit to Fenwick's eccentric uncle. 28 A Smoldering Talk A tense legal meeting to secure Clank's freedom is violently interrupted when cultists unleash a fiery assault on the city. 29 Answers Uncovered A magma shark tears through Gorenobyl. Loom's mech falls. 8,000 gold reward earned.
Solitae The Open Sea · Gorenobyl Chapter 38 · now
Hot threads · need attention
All threads →
Hot · 6 of 8 remain
The Eight Elemental Gems
Two of eight elemental gems are claimed (Water, Fire). Six remain. Each appears to be tied to an elemental rift the cult is widening.
Hot · identity unknown
The Censored History
The restricted archives show conspicuous gaps — a group "harnessing the elemental energies" vanished from all records. One figure who completed the full gem set has their name scratched out entirely. Fenwick suspects memory-scraping.
Hot · airborne
The Counterspell That Missed by One
Fenwick's Counterspell rolled 16 against the elder brain's Plane Shift. DC was 17. The brain escaped wounded — somewhere on another plane. It will be back.
— Codex —

The Three Acts

Act I · Sessions 1–12
The City
Pocket dimensions, hag hunts, fight pits, stolen orbs, and the slow uncovering of a Flesh Golem ring run by the Meat Weaver. The Ashmoon Banner is named, the gemstone adornments are bestowed, and the first hint of a deeper conspiracy emerges when Blackthorn the thief escapes with an elemental orb.
Act II · Sessions 13–29
The Voyage & the Conspiracy
From a sunken church (where the first gem is earned) to a flying lighthouse, a young red dragon wreck, the clockwork ruins of Himell, and the mechanical city of Gorenobyl — where the cult's full plot is exposed. They drain captive elementals to weaponize their essence. Ronald is one of them. Clank gains a soul. Magma sharks tear up the streets. The party levels to 7.
Records Gap The transition from Gorenobyl to Gnoble — Sky Cycle race, travel to the Underdark, descent into the Inner Sanctum — is not yet captured in NotebookLM. Filling this in is a future task.
Act III · Sessions Gnoble → 38
The Underdark
Gnoble is a barrier-walled Underdark city built atop a slumbering Elder Brain, powered by trapped souls. The brain fled wounded after Fenwick's Counterspell missed by exactly one. Squidward bargained for containment and sealed himself in. Ronald was freed. Reginald's soul was extracted and reincarnated — he returned as a white dragonborn. The fire gem is the second of eight. A censored library revealed gaps in recorded history that go deeper than any archive.
— The Banner —

The Ashmoon Banner

The party as it currently stands. Click any character for their full sheet. Joined by Continuity (S1–4, semi-recurring), Fari, and Squidward at the Gnoble arc.

Vadis
Vadis
Echo Knight · Player Character
Last of the Ashmoons. Spent 8,000 years in the Shadowfell — did not age, eat, sleep, or drink. His former companions (Staicars, Elandra, Draegar) are immortal and active again. His artifact axe woke up in the Gnoble fight and broke a stun on its own.
Active · Level 9
Fenwick
Fenwick
Gnome Artificer/Alchemist
Tinkerer with a homunculus called Little Guy. Brokered the bargain with Squidward. Has a friend named Ronald, who turned out to be the captive fire elemental being drained by the cult. The Bagman lives in his Bag of Colding.
Active · Level 9
Fari
Fari
Four-Armed Paladin
Paladin sworn to a frost goddess who first spoke in dreams (S6) and remains dormant. Lost her sister to a blizzard. Wanted in Gorenobyl. Has hit pit champion status. Critical Divine Smites are her signature.
Active · Level 9
Grover
Grover
Frog-Man Druid
Joined in Session 16 from a rowboat at sea. Polymorphs into giant apes. Was betrayed by his brother in his Trial of Fears flashback. Made the call to gas-form into the elder brain's Wall of Force dome.
Active · Level 9
CL
Clank
Awakened Robot
Originally Gears — deactivated in a Gorenobyl scrapyard. Fenwick jumpstarted him with fire mutagen. Now has a true soul (verified in court by Staicars). Wears a top hat and cloak. Earns money doing the robot dance.
Recurring
— Cast —

Allies, Enemies & Persons of Interest

Recurring NPCs sorted by current narrative weight.

RO
Ronald
Fenwick's friend
Captive of the cult since at least Session 27. Drained as a fire elemental for mutagen production. Confirmed via Sending in S29. Freed in the Gnoble session by Fari's collar-shattering smite. Currently a dwarf at 1 HP, crying, fragile.
Rescued
RG
Reginald
Pit fighter, deceased
Met in S5 at the Creaky Keg. Defeated in 2v2 in S18. Killed before Gnoble — soul held in the barrier. Zessium extracted his soul; Veric cast Reincarnate in the Underdark. A D10 roll of 2 returned him as a white dragonborn — snout, scales, frost breath, and ice-breathing wings.
Reincarnated · dragonborn
SQ
Squidward
Proto-elder-brain
Climbed willingly into the elder brain's pool and is mutating. Bargain finalized in S38: sealed in an escape-proof containment barrier, conducts research in isolation in exchange for the party arranging to bring down Gnoble's soul-powered barrier. Zessium is extracting the two trapped souls. The party sailed out.
Contained · pact held
II
Inspector Thorne Ironclad
City detective (recurring)
Met in S6, recurring through S29. Has a Gorenobyl variant (Thorne Ironclad, with a robotic crossbow arm — Fenwick blew off his original arm years ago). Has been the party's main law-enforcement contact across multiple cities. Bailed them out, kicked them out of the palace, paid the 8,000g reward.
Reliable
ST
Staicars
Vadis's old companion
Powerful, blindfolded, immortal wizard. One of Vadis's 8,000-year-old companions. Currently active and shaping the world. Mentioned in S22 by Himell, confirmed in S25 by Marla Stoneheart, appeared in S28 to verify Clank's soul.
Active immortal
HI
Himell
Clockwork Behir
Massive ancient mechanical Behir guarding a teleportation hub. Befriended by Vadis in S22 after the party returned his stolen power core. Asked the party to reactivate other dormant teleportation hubs — request still unfulfilled.
Distant ally
BT
Blackthorn
Legendary thief, at large
Red-haired thief/assassin who escaped with an elemental orb in S6 using legendary actions and Misty Step. Still unaccounted for. The orb she stole is presumably one of the eight gems.
Wanted
YM
Yan Maya
Illusionist wizard
Met in S16. Eccentric chibi illusionist whose lighthouse pocket-tower teleported away after the Trial of Fears. Serves a mysterious patron whose identity has not been disclosed.
Unknown
EB
The Elder Brain
Wounded, plane-shifted
Lairs beneath Gnoble. Drains captured elementals via obsidian collars. Used Wall of Force as a lair action. Plane Shifted away after Fenwick's Counterspell rolled 16 against a DC of 17 — escaped by exactly one.
Will return
Spell
Spell
Warforged court wizard
"Synthetic Programmable Entity for Legendary Lore." 2,000-year-old Warforged in service to the Prince. Why an immortal construct serves modern royalty is unexplained.
Loyal to whom?
BG
The Bagman
Bag of Holding entity
Lives inside Bags of Holding. Tried to drag Fenwick into the Bag of Colding in S21. Vadis pulled Fenwick (and the Bagman) partially out in S22. Active threat any time the party reaches into extra-dimensional space.
Latent
CO
Continuity
Wizard · former Banner member
Founding member of the Banner (S1–S10). Saved the party from a TPK in S2 with Create Bonfire. Tried Crown of Madness on Blackthorn in S6 — burned through her Legendary Resistance. Stepped away from the party before the voyage; semi-recurring.
Past member
CS
Captain Summer
Pirate captain · the Lion's Pride
Ferried the Banner across the open sea on the Lion's Pride (S11–S18). Granted them the water-rift expedition. Debt was settled in S18 with underwater pirate treasure. Loyal — may return.
Reliable
IN
Inertia
Ship's navigator
Captain Summer's navigator. Abducted by a Flesh Golem in S11, rescued by Vadis. Revived him with a potion. A debt the party hasn't called in.
Friendly
MS
Marla Stoneheart
Earth Genasi professor
Gorenobyl University historian. Confirmed for Vadis that his old party members (Staicars, Elandra, Draegar) are immortal and active. The party's most reliable lore source — knows what others have forgotten.
Reliable
VA
Varric
Body-recoverer
Recovered Reginald's body before the Gnoble session. The mind flayer extracted the brain. Varric remains a contact — useful when corpses need quietly moving.
Contact
MW
Meat Weaver
Golem-maker · imprisoned
Ran the Flesh Golem operation in Solitae. Cornered and arrested in S12 with Inspector Ironclad's help. Currently in custody for questioning. The wider question — who supplied his methods — remains.
Imprisoned
DH
The Dusk Hag
Slain · S3
Disguised as a missing cat. Defeated in Session 3 — the Banner's first serious win. Established the campaign's pattern: small jobs hide bigger horrors.
Defeated
ZE
Zesium
Half-robot necromancer
Half-robot necromancer and Gnoble's resident archmage. Agreed in S38 to siphon both souls out of the barrier intact rather than destroying them — the high priest first, then Reginald's. The process needs roughly 24 hours of preparation. Reginald has since been reincarnated; the high priest extraction is pending.
Working on it
AL
Elandra
Vadis's old companion
One of the three immortals from Vadis's 8,000-year-old party. Confirmed alive and active by Marla Stoneheart (S25). Has not yet appeared on-screen. Whereabouts and intentions unknown.
Active immortal
DR
Draegar
Vadis's old rogue
The third member of Vadis's old party — a rogue, also immortal. Whereabouts unknown. Flagged explicitly in S25's mysteries: "Where is Draegar?"
Whereabouts unknown
ON
Prince O Nisia
Royal patron of Solitae
Bestowed the gemstone adornments in S2 — the bracelets that hold the eight elemental gems. Attended Vadis's play in S19 and invited the party to the disastrous royal banquet in S20. Currently estranged after the skeleton incident.
Estranged patron
LN
Lady Nina
Dawnfather cleric
Met at the royal banquet in S20. Seemingly rejected the Prince's advances. Has not appeared since. The detail of "rejecting royalty" is the kind of thing the campaign returns to.
Cold trail
LE
Lady Evangeline
Gorenobyl magistrate
Presided over the meeting that determined Clank's legal personhood. Staicars verified the soul in court. A potential ally if soul-mechanics become court evidence again — relevant to Reginald.
Court contact
LO
Loom
Mech pilot · Gorenobyl
Lost his mech in S29 fighting the Magma Shark in the streets. The party earned an 8,000 gold reward; Loom earned a wreck. Owed.
Owed a favor
CA
Cassian
Heavily-guarded noble
Encountered on the open road in S21. Blond, well-spoken, escorted by serious soldiers. His identity and destination were never disclosed. He has not reappeared.
Identity unknown
SP
Shady Pete
Underworld informant
Violently interrogated in S8 to locate the Black Market entrance. Coughed up the location and a heist mission. Resentful, presumably still alive, presumably still owes someone an explanation.
Resentful
BA
Bang
Powder monkey · the Lion's Pride
Helped Vadis rebuild a broken cannon during the living-lightning storm in S17. "Let loose! Bang!" Small role, unforgettable line.
Crew
SV
Steven the Tree
A tree, awakened
Greeted the party in S27 with "I am tree. Hello." No further information has been gathered. Presumed still a tree.
Sessile
ME
Meredith
Ruler of the sunken city
Medusa-like ruler trapped in crystal by intruders, freed by the party in S15. Gratitude was immediate — she charged the adornments with the Water Gem, the first of eight. Whereabouts unknown since the city was vacated.
Freed · S15
SH
Shart
Merrow guardian · sunken ruins
Merrow spellcaster named after a mispronunciation of its primordial name. Initially hostile in S14 — after the party's hired sharks were defeated, Fari brokered a truce. Shart accepted Fenwick's Pearl of Power as tribute and guided them to the rift.
Conditional truce
CJ
Clockwork Jenkins
Recurring thief
Stole the Clockwork Behir's power core, triggering the S22 encounter. Tracked down and pinned by the party. Resurfaced in S28 to disrupt Clank's legal hearing. Has a habit of appearing at the worst moment.
At large
BD
Boss Delour
Fight pit organizer
Runs the underground fight pit at the Creaky Keg. The Banner became champions after S5. Paid out a 200gp bonus when Fari and Fenwick won the S18 2v2. A reliable if unsavory contact.
Business contact
DN
Darren Nutwell
Theater producer
Greenlighted Vadis's adaptation of The Greatest Showman in S19 and oversaw production. The opening night impressed the Prince and landed the party a royal dinner invitation — inadvertently setting off the S20 skeleton incident.
Past ally
EN
Lady Evelyn Nightshade
Noble quest-giver · S1 & S3
Posted the missing-cat quest that drew the Banner into their first real job. The cat was stolen by a Dusk Hag; the party killed it and returned Whiskers. Rewarded them with her grandfather's adventuring gear including the Cloak of Echoing Spirits.
Grateful patron
— Threads —

Narrative Arcs in Motion

Hot threads need immediate attention · Ongoing simmer · Dormant quiet but unresolved.

The Eight Elemental Gems
Hot · 6 remain
First seeded: S2 · Water: S15 · Fire: Gnoble
The gemstone adornments bestowed by Prince O Nisia in Session 2 are designed to hold eight elemental gems — one per element. Two are now socketed: Water (recovered from the sunken church after closing the rift) and Fire (recovered from Gnoble's inner sanctum after wounding the elder brain). Six remain. Each appears to be tied to an elemental rift the cult is attempting to widen.
Open questions: What are the other six elements? Does the cult possess any of them already? Is Blackthorn's stolen orb one of them?
Reginald's Soul
Resolved · S38
Setup: S27 · S28 · Crisis: Gnoble · Resolved: S38
Reginald's soul was extracted from the barrier by Zessium. His body was exhumed from the Gorenobyl graveyard. Veric cast Reincarnate in the Underdark — a D10 roll of 2 returned him as a white dragonborn. He cracked his knuckles and breathed frost.
Squidward in the Pool
Resolved · Pact sealed · S38
Climax: Gnoble · Resolved: S38
The bargain with Squidward is finalized. He is sealed in an escape-proof containment barrier and left to research in isolation. His ask: the party arranges for Gnoble's soul-powered barrier to come down. Zessium is extracting the two remaining souls. The party sailed out.
The Censored History
Hot · Who scrubbed the record?
Discovered: S38
The Gorenobyl library's restricted archives have conspicuous gaps. A group "harnessing the elemental energies" is referenced once and vanishes from all other records. The librarian denies the books existed. One figure who completed the full gem set has their name scratched out entirely — only one person in recorded history ever did. Fenwick suspects memories are being actively scrubbed from the authors themselves.
Open questions: Who was the name-redacted gem-completer? What group harnessed the energies — the cult, or something older? Why is this being suppressed now?
The Elemental Cult
Ongoing · Multi-region
First brush: S4 (foreshadowing) · S23 (Magma Axolotl) · S24S29 (Gorenobyl arc) · Gnoble
The cult is performing summoning rituals across multiple regions, draining captive elementals to produce mutagenic serums (S24's syringe). The Gorenobyl mind flayer was running a Wi-Fi gem repeater connected to an elder brain — almost certainly the same elder brain the party just wounded in Gnoble. The cult appears to be a worldwide operation with the elder brain at its centre.
Foreshadowing payoff: The blue-light cultists in Session 4's crypt — 19 sessions before the cult became central — were the first appearance of this aesthetic.
Vadis's Awakening Heritage
Ongoing
Seeded throughout · Confirmed: S22 · S25 · S28 · Gnoble (axe activation) · S38 (lineage + axe identified)
Vadis is the last of the Ashmoons. He spent 8,000 years in the Shadowfell — did not age, sleep, eat, or drink. His former companions (Staicars, Elandra, Draegar) are immortal and active in the world again. In Gnoble, his artifact axe woke up on its own and broke a stun. In S38, the axe was fully identified — all properties known except whether it is cursed. Library research confirmed he is a distant relative of the founding family of Nidalisia; his disappearance drove his father to ruin the kingdom searching for him.
Open thread: Where is Draegar? Is the axe cursed? Why is the Ashmoon name forgotten when its members are still alive? Vadis intends to one day kill Staicars.
Himell's Teleportation Hubs
Ongoing · Unfulfilled
Set: S22
The Clockwork Behir (Himell) revealed the locations of several other dormant teleportation hubs across the continent. He asked the party to reactivate them. The request remains unfulfilled. With the rifts opening, fast-travel between cities may matter more than the party realized at the time.
Fari's Homeland
Ongoing · Eastern mountains
Active: S38
Fenwick spent the library session helping Fari narrow down her homeland — pressing her on climate, needle-leafed trees, prevailing winds, the unusually large moon, and sky-whale migration. Three eastern mountain ranges emerged as candidates. She plans to use a sending scroll to contact her father. Earlier visions showed her father in shackles and her sister on a throne of white orcs.
Pending: Fari uses the sending scroll. What will her father say?
Fari's Frost Goddess
Dormant since S6
Vision: S6 · S16 (sister flashback)
In Session 6, Fari experienced a vision of a massive icy deity demanding she "gain power," causing her hammer to freeze over. The deity has not spoken since. Fari's Trial of Fears flashback in S16 — losing her sister to a blizzard — likely connects.
NotebookLM check: Worth asking whether the deity has appeared since S6 in any session not yet captured.
The Soul Coin
Dormant · Now relevant
Found: S15
In Session 15, Vadis found a Soul Coin under a statue of the Knowing Mistress in the sunken city ruins. Mental contact revealed an aristocratic male soul trapped within. Has not been mentioned since. Reginald has since been reincarnated through other means — but the coin still holds an unknown soul, and the Knowing Mistress remains unidentified.
Yan Maya's Patron
Dormant
Hint: S16
Yan Maya described his lighthouse-tower as "a little part of my patron's dimension." The patron has never been named. The tower teleported away after the Trial of Fears.
Vadis's Play
Cooled · Successful
S11S19
Vadis wrote, produced, and starred in a Greatest Showman adaptation in the city theater. The opening-night premiere was a hit; the Prince attended and invited the party to a royal banquet. Largely closed but the theater connection and royal interest may resurface.
— Mysteries —

Open Questions

Hot mysteries are actionable · Dormant simmer · Cold untouched for many sessions.

The Counterspell That Missed by One HOT
Fenwick's Counterspell scroll rolled 16 against the elder brain's Plane Shift. The DC was 17. Off by exactly one. The brain escaped. It is now wounded, somewhere on another plane, and it will be back. When and where is the live question.
The Redacted Gem-Completer HOT
In the Gorenobyl restricted archives: only one person in recorded history ever completed the full set of eight elemental gems. Their name has been scratched out of every record. The gems predate the "competition" and tie back to the gods. Someone does not want this person remembered.
Six Gems, Six Locations HOT
Two of eight elemental gems are claimed (Water, Fire). The other six elements and their corresponding rifts are unknown. Lightning struck the Lion's Pride in S17 and may have been a third missed opportunity. Earth, Air, and exotic elements remain entirely unaccounted for.
Blackthorn's Stolen Orb DORMANT
Blackthorn escaped Session 6 with an elemental orb. The party traded for an orb in Session 10 — the one she stole, or a different one? She has not appeared since. The orb has not been mentioned. Both are loose.
The Knowing Mistress DORMANT
Vadis found the Soul Coin under a statue of the Knowing Mistress in the sunken city. Who is the Knowing Mistress? A goddess? A historical figure? The campaign has not yet defined her, despite her statue holding a soul-bearing artifact.
Spell's True Loyalty DORMANT
A 2,000-year-old Warforged serves a modern Prince as court wizard. The Warforged predates the dynasty. Why does Spell serve? Was it programmed to? Does it have its own agenda?
Lady Nina, the Dawnfather Cleric DORMANT
Met at the royal banquet in S20. Seemingly rejected the Prince's advances. Has not appeared since the party was kicked out of the palace. The detail of "rejecting royalty" is the kind of thing campaigns return to.
Why Fari Was Followed COLD
Session 1 opened with Fari magically altering her cloak's color to evade city guards. Why she was being followed has never been answered. She later became a wanted fugitive in Gorenobyl (S24) — possibly the same thread, possibly not.
Cassian on the Road COLD
In S21, the party encountered a heavily guarded blond noble named Cassian travelling the open road. His identity was unclear. He has not reappeared.
— Locations —

Known Territories

Every significant place the Ashmoon Banner has walked.

Solitae
Act I · City of Conspiracies

Starting city of the campaign. Hub of the Adventurers Guild, underground fight pits, and the black market. The Flesh Golem operation ran here for months before the Banner dismantled it.

The Dusk Hag, Blackthorn's university heist, cult cultists beneath the streets, and the Royal Palace are all in Solitae's web.

Inspector Ironclad Prince O Nisia Spell Lady Nina Lady Evelyn Nightshade Boss Delour Shady Pete Darren Nutwell
The Lion's Pride
Act II · The Open Sea

Captain Summer's ship. The party's home for Sessions 11–18. Scene of the living-lightning storm in S17, the sunken-city expedition, and the 2v2 fight pit rematch in S18.

Debt to Captain Summer settled with underwater pirate treasure. Loyal — may return.

Captain Summer Inertia Bang
Gorenobyl
Act II–III · The Mechanical City

A clockwork city of mechs, universities, and courts. Scene of Clank's soul-verification trial, Fari and Grover's arrest for illegal flying, and the 8,000g Magma Shark bounty in S29.

Fari is a wanted fugitive here. A mind flayer running a cult Wi-Fi repeater was operating inside the city walls.

Marla Stoneheart Thorne Ironclad Lady Evangeline Loom Clockwork Jenkins
Gnoble
Act III · The Warded City Below

A gnome city beneath the Underdark, warded by a gemstone barrier. The elder brain's sanctum sits at its core — now occupied willingly by Squidward, who is sealed in containment per the S38 bargain.

The party freed Ronald, recovered the Fire Gem, wounded the elder brain, reincarnated Reginald as a white dragonborn, and sailed out.

Ronald Squidward Fenwick's Uncle Zesium (inbound)
— All Chapters —

The Sessions

I

The City

The Ashmoon Banner forms in Solitae and accepts a quest from the Adventurers Guild. Pocket dimensions, fight pits, golem-makers and a Drider champion. The first elemental orb slips through their fingers.
Sessions 01 — 12
II

Voyage & Conspiracy

Out to sea on the Lion's Pride. A sunken city, a royal banquet that ends in disaster, an airship-crashing dragon, the mechanical city of Gorenobyl and the awakening of Clank. The cult's shape begins to emerge.
Sessions 13 — 29
Records gapThe Sky Cycle race, the journey from Gorenobyl to the Underdark, and the descent into Gnoble are not yet captured in NotebookLM. To be inscribed.
III

The Underdark

Beneath the warded city of Gnoble, the inner sanctum cracks open — and a friend climbs willingly into the throne of a fallen tyrant.
Gnoble · current
Latest chapter · ember-warm
The Elder Brain & the Bargain
Gnoble Session · Combat · Reginald · Elder Brain · Counterspell missed by 1
Beneath the warded city of Gnoble, the inner sanctum cracks open — and a friend climbs willingly into the throne of a fallen tyrant.
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